The carpet is not a helicopter
First person: the edge of the carpet, your own hands, and desert out to the horizon. The carpet is heavy — the nose swings after the mouse a beat late, and a hard corner slides you sideways. It takes a minute to learn, and then you won't want the other thing back.
Four in one sky
Every wizard flies a banner — the colour tells you at a glance who just flashed past the dune and whose tower holds the shore. The match runs twenty minutes; whoever puts down the most rivals takes it.
A castle on the horizon
Your corner of the island holds your keep, and it is no backdrop: bank enough mana and the tower climbs a tier, taking your health and mana pool up with it. Your rival's castle grows the same way — and you can see it from across the sea.
The ground is ammunition
The landscape is not scenery. You can rewrite it, and it stays rewritten for the rest of the match.
Volcano pushes a mountain out of the sand in seconds, lava still glowing in the caldera. Earthquake walks a rift half a kilometre across the island — reach the coast with it and the sea pours in and stays. Meteor leaves a crater you could park a keep in.
Everyone sees it. The mountain you raised grows on their screens too. Which makes terrain a move: wall off a route, bury a position, cut a rival off from his own keep.
Nine spells, two hands
Two are loaded at any moment — left hand and right. You swap them mid-flight, and half the tactics live there.
Mana, balloons and a keep that grows
Golden mana drops out of it and sits there on the sand.
Fly close and the carpet sweeps it up. Possession reaches the ones you can't.
One lifts from your keep and hauls the mana to the vault. It can be shot down on the way — theirs and yours.
Bank enough, cast Castle, and your tower climbs a tier. Your health and mana pool climb with it.
And you are not the worst thing on it
Something else lives between you and your rivals, and it does not care which of you is which.
Sand worms stalk under the dunes — a moving mound of sand gives them away — then burst out beneath anyone flying low. Dragons circle high and breathe fire. Griffins dive. Crabs patrol the beaches and skeletons loose arrows from the slopes.
All of it hunts every wizard equally. Sometimes the better move is to leave a rival alive and let the worm take him.
Take a seat and fly
The lobby shows who is gathering a party. Take a seat or open your own — two, three or four. The party takes off the moment its last seat is filled. On your own, bots take the other seats and the match runs exactly as it would.
| Mouse | steer the carpet |
| WSAD | forward, brake, slip sideways |
| LMB / RMB | left hand and right hand |
| 1–9 | load the left hand, with Shift the right |
| T | party chat, in flight |
| Phone | stick on the left, drag to look, two cast buttons |
The island from carpet height
Fresh off the island
Shots and clips the players are sharing themselves.